Snaphunt Pte. Ltd – Audio Designer (Nuendo, Cubase, Reaper, Pro Tools, Sound Forge or Vegas)

Company
Snaphunt Pte. Ltd
snaphunt.com
Designation
Audio Designer (Nuendo, Cubase, Reaper, Pro Tools, Sound Forge or Vegas)
Date Listed
22 Sep 2019
Job Type
Entry Level / Junior Executive, Experienced / Senior Executive
Full/Perm
Job Period
Immediate Start, Permanent
Profession
Entertainment
Industry
Human Resources
Location Name
Singapore
Allowance / Remuneration
$3,000 - 6,000 monthly
Company Profile

The Employer

Our client is a leading game development firm in Asia Pacific and is part of a global video game company. The Singapore branch has been here for more than a decade with a multicultural team of over 30 different nationalities.

Job Description
  • Work with the best in talent in Video Game industry
  • Create and implement sound effects for games

The Job

The Audio Designer will work with the Audio Director and help implement in-game ambiance and the environmental effects

You will be responsible for:

  • Working on the creation and implementation of sound effects
  • Implementing the ambient Dialog in-game
  • Working closely with Gameplay Programmers, Animators and Level Designers to ensure that the audio design supports the game design
  • Respecting budget and performance constraints when carrying out assignments
  • Verifying the quality of the sound integrated into game;
  • Assisting and/or coordinating VO sessions;
  • Maintaining asset documentation, sound effects libraries and assist with equipment upkeep.


The Profile

  • You have experience in voice recording, sound effects recording, music recording, etc.
  • You have the relevant software experience with Nuendo, Cubase, Reaper, Pro Tools, Sound Forge or Vegas
  • You have the relevant hardware experience with audio interfaces, microphones, portable recorder
  • You have excellent verbal and written communication skills to comprehend fast phase and complex game environments
  • You are self-driven, a great team player with a willingness to learn
  • You must be motivated and passionate about sound design and implementation
  • Having strong gameplay instincts is a plus
  • Knowledge of at least one current game audio engine (Wwise, FMOD, XACT, etc) is an advantage
  • Recording experience with Foley/Field and experience with C++ or similar audio programming languages is an advantage

Ref: 94160071

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